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The art style still shines through making it look beautiful.
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It wasn't jarring at all to play it after enjoying the Peace Walker demo. I had it on PS1 and it was hugely impressive with its cut scenes and detailed visuals, sort of like Metal Gear Fantasy in some ways (no it's not a stealth game, more of a dungeon crawler, but unique), but I figured the long gone nostalgia would make me hate the visuals. Gameplay gets annoying in some ways, it's got way too many block puzzles later on for example, but it's still great overall. An intriguing mature setting, a deep combat system (kind of like a melee and magic take on the Parasite Eve system for those who have played that, though it has some less than great sides), and really awesome atmosphere and story. " It only has 1 CG sequence, and no audible dialogues so that makes sense. Sacrificing some of the player's health, Break Arts can perform a high damage attack on an enemy." Anyone interested I just read on a forum on that its 93MB. Break Arts are special skills learnt after repetitive use of a weapon type. Using chains, however, raises Ashley's Risk Meter, making his attacks less precise and himself more vulnerable. These effects include inflicting status ailments on the enemy, reflecting damage, etc. The player can assign various offensive and defensive effects to buttons that need to be pressed at the right time to execute a chain. Chain Abilities allow Ashley to "chain together" consecutive hits against enemies.
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Magic is broken into four groups, namely defense, combat, healing and status. Gems can be attached to some grips, usually increasing the weapon's affinity with an enemy category.Īshley can also make use of Magic, Chain Abilities and Break Arts. Each weapon can also be disassembled in workshops scattered throughout the game, and new weapons can be forged by combining blades with grips. Weapons used constantly against the same type of enemy improve in power against them. Damage in battle is calculated according to the weapon's and the enemy's particular strengths and weaknesses in any of these categories. Each weapon possesses, besides detailed damage statistics, parameters in one of the three categories (edged, blunt, and piercing), as well as affinity to any of the six enemy types encountered in the game. Ashley can equip a wide variety of weapons and armor made out of different materials. A wireframe sphere displays the range of the currently selected weapon and detailed statistics on different body parts of the enemies within range.Īshley does not receive experience points from defeating regular enemies he randomly gains bonuses to his attributes after defeating bosses, but in general the focus of the customization in the game is on weapons. When entering combat and attacking an enemy, the game is paused, allowing the player to choose targets and access the menu for other actions. The game runs in real time, with visible enemies and no separate battle screens. Ashley can also jump and grab ledges of higher platforms during exploration. Dungeons contain many optional rooms and environmental puzzles that mostly involve pushing, destroying, and re-arranging different types of crates to access higher areas. The game focuses on exploration of large, complex dungeon-like areas and combat there are no "friendly" areas, NPC interaction, or monetary system. The entire game (including the numerous cutscenes that advance the plot) is rendered in 3D. Vagrant Story is a role-playing game with several distinguishing characteristics. However Ashley is not the only person interested in the city, and other factions of the government, including parliament assigned Knights of the Crimson Blade and other VKP agents are pursuing their own agenda. The events at the manor have sent Ashley on a quest to get to the bottom of events, and travel into the catacombs that lead to the destroyed, yet magical city of Leá Monde. A cult of religious fanatics known as Müllenkamp and their leader Sydney Losstarot have seized the manor of Duke Bardorba of Valendia Kingdom. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrences. Valendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power.
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